InVideo Pricing Plans 2026: Cost and Credits
InVideo pricing read live off its own page in August 2026: four plans from $17 to $900 a month, all quoted on annual billing. The number that decides your bill is not on the cards, it is in the credit rules underneath them.
By the AdsGen team
Last updated August 2026 · 8 min read
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InVideo publishes four individual plans, and every price on the page is quoted with the annual toggle already switched on: Plus at $17 a month billed $200 yearly for 75 credits, Max at $85 billed $1,000 yearly for 390 credits, Generative at $170 billed $2,000 yearly for 800 credits, and Elite at $900 billed $10,800 yearly for 4,250 credits. All four unlock the same 200+ models and the same unwatermarked exports, so the ladder sells compute rather than capability. The figure that actually decides your bill is not on the cards. InVideo's own FAQ states that generative models are charged at their original API pricing, that unused credits do not roll over, and that it reserves the right to update credit costs at any time without prior notice.
InVideo started as a browser video editor and has turned into something closer to a marketplace: one subscription that meters access to a long shelf of other companies' generation models, including Seedance 2.5, Veo 3.1, Kling 3 and Nano Banana Pro, plus stock footage from iStock and Storyblocks. That shift is why its pricing page is harder to read than it looks. Everything below was read directly off invideo.io/pricing on August 15, 2026. Prices move, so check them yourself before you commit to a year.
InVideo pricing plans at a glance
| Plan | Advertised price | Billed | Credits / month | AI avatars | Storage |
|---|---|---|---|---|---|
| Plus | $17 / month | $200 yearly | 75 | 4 | 20 GB |
| Max | $85 / month | $1,000 yearly | 390 | 16 | 100 GB |
| Generative | $170 / month | $2,000 yearly | 800 | 40 | 2 TB |
| Elite | $900 / month | $10,800 yearly | 4,250 | 200 | 10 TB |
Concurrency scales alongside storage: Plus is described as limited, Max as twice Plus, Generative as ten times, Elite as twenty times. Stock allowances run 100, 200, 1,000 and 5,000 iStock assets. A separate Team and Enterprise tab is quoted on request, and InVideo counts a seat as any teammate you add to the workspace from the Members page.
Read that table sideways and the structure gives itself away. Price runs 53 times from Plus to Elite while credits run about 57 times. Model access, workflows, AI video trends and unwatermarked export are identical on all four rungs. You are not buying features as you climb. You are buying compute, concurrency, storage and stock.
How much does InVideo cost per month?
More than the advertised figures, if you pay monthly. Every price on the plan cards assumes annual billing, which is on by default. InVideo states the annual discount itself: 15% off on Plus, Max and Generative, and 10% off on Elite. Work backwards from those numbers and month-to-month billing lands near $20, $100, $200 and $1,000 respectively. Those four figures are derived from InVideo's own stated discount rather than quoted on the page, so treat them as an estimate and confirm at checkout.
The practical point is the up-front commitment. The headline "$17 a month" is $200 charged in one go, and Elite's "$900 a month" is $10,800. If you are evaluating InVideo against a tool that bills monthly, you are not comparing like with like until you put both on the same cadence.
What is an InVideo credit, and how is it charged?
A credit is InVideo's internal currency, and its value floats. The company's pricing FAQ puts it plainly: "Credits work like currency on our platform and are used for video creation, generative models and across other features, not for downloading content. Generative models are priced differently, All models available at their original API pricing... We reserve the right to update credit costs at any time, without prior notice."
Three things follow from that sentence, and all three matter to a budget. First, the same 75 credits buy very different amounts of finished video depending on which model you pick, because you are paying each model's own API rate. Second, the exchange rate between your credits and any given model can change mid-subscription without warning. Third, downloading is free: credits are spent on generation, so you are not charged again to take the file away.
How many videos can you make with InVideo credits?
InVideo does not say, and the way it does not say is the most useful thing on the page. Under every plan card sits a line reading "75 credits is enough for:" and then a worked example. On all four tiers, that example is quoted in still image generations rather than videos.
| Plan | Credits | InVideo's own worked example |
|---|---|---|
| Plus | 75 | 300 Nano Banana Pro, or 600 Nano Banana 2 generations |
| Max | 390 | 1,560 Nano Banana Pro, or 3,120 Nano Banana 2 generations |
| Generative | 800 | 3,200 Nano Banana Pro, or 6,400 Nano Banana 2 generations |
| Elite | 4,250 | 17,000 Nano Banana Pro, or 34,000 Nano Banana 2 generations |
Those are image models. On a product whose main promise is video, the only concrete equivalence the pricing page offers is stills, and the ratio is consistent at four Nano Banana Pro generations per credit across every tier. This is not a gotcha. It is the honest consequence of reselling models at their own API rates: InVideo genuinely cannot promise a video count, because a minute of Veo 3.1 and a minute of a cheaper model do not cost the same thing.
What it means for you is that no InVideo tier, including the $900 one, lets you calculate a cost per finished video before you subscribe. Compare that with a minutes-metered tool. Synthesia states in its own FAQ that a 10-minute Starter allowance is "10 videos which are 1:00 minutes long, or 1 video which is 10:00 minutes long," which you can plan a quarter of content against. The full head-to-head is in our InVideo vs Synthesia comparison.
Do InVideo credits roll over?
No, not from month to month. InVideo states that your credit allowance resets at the start of each billing cycle, which begins on the day you subscribed, and that unused credits do not roll over. A plan sized for a busy month is money spent in a quiet one.
There is one exception worth knowing, and it runs the opposite way to the general rule, which makes it easy to misread. If you upgrade to a higher plan, InVideo says unused credits from your previous plan are carried into the new one. If you downgrade or cancel instead, your subscription stays active to the end of the cycle and then drops to the Free plan, at which point any unused paid credits expire.
Does InVideo have a free plan?
There is no free card on the pricing page, so the practical answer for anyone shopping is that the cheapest way in is $200 up front on Plus. But a Free plan clearly exists in the product, because InVideo's own cancellation FAQ describes your account being "downgraded to the Free plan" when you stop paying. It simply is not sold, and it is not described anywhere on the pricing page, so do not plan an evaluation around it.
This is one of the sharper differences between InVideo and its neighbours. HeyGen runs a genuinely advertised free tier at three videos a month, and Synthesia's free Basic plan gives you 10 minutes of video, though you cannot download any of it. Both let you judge output quality before spending. InVideo effectively asks for the annual commitment first.
What happens if you run out of credits?
You can buy more without changing your subscription. InVideo sells on-demand credit packs that are added instantly and can be used anywhere on the platform, and it also points you at upgrading for a higher monthly limit. Top-ups are the more flexible option if your workload is spiky, since an upgrade raises your baseline cost for every month afterwards.
Payment is by credit card, Apple Pay or Google Pay, and the billing cycle starts on the day you subscribe rather than on the first of the month, which is worth remembering when you are reconciling a card statement. If several of these metered subscriptions are stacking up across a team, it is worth watching what the whole software stack actually costs month to month rather than approving each renewal in isolation.
Is InVideo worth it?
It is worth it when your output changes shape constantly. Because every paid tier unlocks the same 200-plus image, video, audio and music models, the $17 rung is a real way to test the whole shelf. A creator making a stylized brand film on Monday, a voiceover on Wednesday and a set of thumbnails on Friday would otherwise be holding three subscriptions. InVideo collapses that into one bill and throws in stock from iStock and Storyblocks.
It is poor value in two situations. The first is when you only ever produce one kind of asset, because you are paying for breadth you never touch. The second is when you need to forecast a cost per output, which is exactly the position most advertisers are in. If your finance team wants a number for cost per creative before the quarter starts, a currency whose exchange rate can be revised without notice is a hard thing to put in a spreadsheet.
How InVideo pricing compares
| Tool | Entry price | What it meters | Free tier |
|---|---|---|---|
| InVideo | $17 / month, billed $200 yearly | Credits at each model's API rate, expiring monthly | Not advertised |
| Synthesia | $29 / month | Finished video minutes, new seconds only | Yes, 10 minutes, no downloads |
| HeyGen | $29 / month | Credits, with rollover and published burn rates | Yes, 3 videos a month |
| Creatify | $39 / month | Credits against its own published plan table | Yes, 10 credits, watermarked |
| AdsGen | $82 / month | Finished vertical ad output | No |
All five figures were read off each vendor's own pricing page in August 2026. If you want the detail behind any of them, we keep separate write-ups of Synthesia pricing, Captions AI pricing and Zeely pricing and Higgsfield pricing, and head-to-head pages for InVideo vs HeyGen and Creatify vs InVideo.
The question InVideo pricing does not answer
Every number on that page describes supply: how much compute, how much storage, how many concurrent jobs. None of it touches the thing that decides whether a video ad works, which is what the ad says in its first two seconds.
That is a real gap if you are shopping for advertising rather than for generation. You can buy the best model on the shelf and still ship a batch of ads that all open the same way, because the model renders a script, it does not choose an angle. If the bottleneck in your account is angles rather than pixels, a bigger model shelf will not move your cost per acquisition.
AdsGen was built for that narrower job. Paste a product URL and it picks the ad angle, writes the spoken hook, casts a creator who reads as a real person filming on a phone, and returns native 9:16 video with the captions already burned in, in several distinct variations per pass. Fewer models than InVideo, on purpose, in exchange for ads you can upload the same afternoon. There is a roundup of the AI UGC video generators worth shortlisting if you are still comparing, and our own plans and pricing are published rather than quoted on request.
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